using UnityEngine;
using Watermelon;

public class TutorialArrowBehaviour : MonoBehaviour
{
    public void Activate()
    {
        transform.localScale = Vector3.zero;
        transform.DOScale(1.0f, 0.4f).SetEasing(Ease.Type.BackOut);
    }

    public void Disable()
    {
        transform.DOScale(0.0f, 0.2f).SetEasing(Ease.Type.BackIn).OnComplete(delegate
        {
            gameObject.SetActive(false);
        });
    }
}
